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An insight on Leading Kingdom Movements

breen_bookSlideOn Tuesday, March 5, my newest book Leading Kingdom Movements comes out. (It will immediately be available in ebook and paperback form.) We have already released a few items regarding the book ahead of time:


Today, I want to look at the cover art of the book.

Like the other books part of this 4-book family (such as Building a Discipling Culture, Multiplying Missional Leaders), we are exploring the concept of a modern world and an increasingly post-Christian world coming together to do something movemental within the Kingdom.

Our cover designer, Blake Berg, discusses the idea behind these cover designs.


Screen Shot 2013-02-11 at 10.58.04 AMI’ve always been fascinated with how things work. My favorite childhood toys were the ones I would put together myself: legos, blocks, models, potato clock. I had the game Mousetrap, but I never actually played the game. I just assembled all the parts and set the contraption into action — flip the man in the pan, the trap is set, NOW DROP THE NET!

But I’m not just concerned with how things work. I want to know why they work they way they do. What are the concepts and theories behind their functionality? Why do levers and inclined planes make work easier? Why does the man flip in the pan? Why is a white car cooler in the summer? How can I change the world?

Change the world. That seems daunting. It’s great to always be able to hook up my TV or to fix a leaking sink, but now, we’re getting into life and death — life abundant and death. But can it be understood like anything else? If there was a machine that led Kingdom movements, what would it look like? How would it work? Where are the moving parts? Why does it work the way it does? What are the theories, concepts, and theologies that guide it?

I’m certainly not saying that the Kingdom of God can be casually reduced down to a simple machine. But, I am saying that the more fully I understand the “moving parts” and how I fit into them, the more fully I can step into the life I was created to live. The more I understand the “machine”, the better I can maintain it. I can operate it more efficiently, and I can effortlessly adapt it to any situation.

Give a man a fish and he can eat for a day, but teach a man to fish and he can eat for a lifetime. Changing the world may not be so daunting after all.


Blake Berg is 3DM’s full time designer extraordinaire. To see more of his portfolio, you can go to his StudioBrown website.


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